Vray water material tutorial 3ds max1/15/2024 ![]() a surface can have an alpha contribution of -1.0 without being a matte surface). Note that this option is independent of the Matte surface option (i.e. Matte objects are typically given an alpha contribution of -1.0. A value of -1.0 means that the transparency of the base material cuts out from the alpha of the objects behind. A value of 0.0 means the object does not appear in the alpha channel at all and shows the alpha of the objects behind it. A value of 1.0 means the alpha channel is derived from the transparency of the base material. Note that the base material is still used for things like GI, caustics, reflections, etc.Īlpha contribution – Determines the appearance of the object in the alpha channel of the rendered image. ![]() Matte surface – Makes the material appear as a matte material, which shows the background instead of the base material when viewed directly. Receive caustics – When enabled, this material recieves caustics. Generate caustics – When enabled, this material generates caustics. Receive GI – Controls the GI received by the material. Generate GI – Controls the GI generated by the material. Base material – Specifies the actual surface material.
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